The Horror genre has been in a peculiar position as of late. A few recent titles aside, the genre has for the most part been suffering, or at least on the consoles (admittedly I’m not as knowledgeable on the P.C. end of things.) The recent Resident Evil games have in my opinion become simple action shooters that even lack the common jump scares found in other games and the more pressured situations just seem to lack true horror, what I mean to say is that the puzzles or difficult enemies are no scarier than those you’d encounter in any RPG. Dead Space 3 seemed to follow suit and then there are games like Left4Dead which are touted as horror but really appears to be a one way first person shooter, MOBA type game. Sure the infected players can be scary but I don’t think they quite qualify as horror since at best they can simulate a jump scare by attacking the player when they least expect it. Luckily a proper reemergence appears to be on the rise.
Now there are plenty of players who’re fine continuing with the endless number of shooters, RPG, MOBA’s and whatnot which is fine, I have a blast playing all of those just like you do but Horror games bring experiences that are unlike most of the others. Usually the player is at least made to feel like the one who is vulnerable rather than the mighty hero. Obviously there are exceptions but this theme, I feel, makes the genre important to the industry because it delivers a unique experience in a special way. Every genre is unique but the methodology is what’s important here, in most oth