It appears that as of late, a lot of video games have been released in states that I can think we can all agree seem to be far from complete. While this topic has been trending quite a lot lately, we at Destructive World Gaming
haven’t quite tackled it so I felt as though I should give my two cents on the matter. Primarily I’ll be focusing on Halo: The Master Chief Collect, Assassins Creed: Unity and Call of Duty: Advanced Warfare which are just some of the more prominent titles. Obviously I’m not expert but in the first two cases I can’t help but feel like there wasn’t enough testing or perhaps the testing wasn’t all where it should have been while the latter case I’m more concerned with a particular response the company chose to take. Anyway, let’s jump into it.
Now in the case of both The Chief Collection and Unity, obviously I can’t give a completely precise timeline but I can say that it has taken roughly a month for both games to come to an acceptable game state and what I mean by that is basically, it’s taken a month for them to function as you would expect a game to upon release. Halo to me is a personal passion; I’ve been playing it since roughly the release of the Combat Evolved so when I finally got my hands on The Chief Collection I was expecting to play for days non-stop. Unfortunately that was not the case, I blasted through the remastered Halo 2 campaign with a friend (on legendary just of be reminded of why that game is in fact hell taking video game form, I’m looking at you Jackal Snipers)
and went on to multiplayer just to find that it would take twenty minutes to find a single match. As we all know this went on and on, some players were lucky and seemed to be well off after the first update or two but I myself as well as many others are only just beginning to be able to play this game’s competitive multiplayer. Were these server issues not apparent when the game was tested? I mean, almost nobody could really play the game’s multiplayer so it’s nothing that I can imagine would have been easily overlooked? Were the servers not tested properly? They had to have known that there’d be thousands upon thousands of players jumping on in a relatively short time so was this something that really couldn’t have been foreseen and accounted for? Obviously we all know the issues behind these games but stick with me here as I run through the others.
Assassins Creed: Unity I personally seemed to luck out on as I di